In Deo Veritas

In Deo Veritas

Fast Play Rules for Exciting Seventeenth Century Battles

Philip Garton

The aim of these rules is to help gamers recreate the challenge and uncertainty of European battle during the seventeenth century.
Date Published :
May 2020
Publisher :
Helion and Company
Language:
English
Series :
Helion Wargames
Illustration :
6 scenario maps, c 50 tables, photo's (number tbc)
Format Available    QuantityPrice
Paperback
ISBN : 9781913336097
Pages : 112
Dimensions : 11.75 X 8.25 inches
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Not Yet Published. Available for Pre-Order
$29.95

Overview
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In seventeenth century Europe it must have seemed that there was always a conflict somewhere. This century of battles is the inspiration for these wargames rules.

Designed for ease of play, ‘In Deo Veritas‘ offers a player experience based on the commander’s problems. The rules are designed to create a feel for the uncertainty of battle. Keeping the men going, even when things don’t seem too good, is critical for success.

Units become progressively disabled as disorder sets in and cohesion begins to suffer. At the heart of the game is a simple Disorder Test. If commanders don’t take care to maintain cohesion then their forces could be heading for destruction!

In weighing up the scale of your achievements at the end of the game, will you be able to claim a major victory in your dispatches? Just take care to remember that your next battle may not be so successful.

Using the smaller scales of 6, 10 or 15mm the usual 6’ x 4’ table gives a scale battlefield over a mile wide. This is large enough to cover all but the largest engagements.

The six historical battle scenarios provide different challenges and give players the insight into the nature of seventeenth century warfare. The Terrain Generator and a system of points allow the players to develop their own scenarios.

In battle nothing is certain but generals that practice their skills are more likely to be victorious.

About The Author
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The author has been engaged with military history and wargaming for many years. His experience includes a decade in the Territorial Army using his simulation skills to provide advice and training at a tactical level. He has been involved in scenario design for cold war wargames but his current interests are in European medieval and seventeenth century history. An active gamer from an early age, he is a current member of the Pike and Shot Society. In support of his research efforts he has also been a member of the Society of Ancients and the Lance & Longbow Society. His current research into game design and historical topics continues with enthusiasm. He has been a national level competition gamer for his club but is now focused on game design, with an emphasis on creating enjoyment and playability. Like most wargamers he enjoys painting, trying new ideas for games, and occasionally winning a game or two.

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